Last month we told you about 20 terms every self-respecting futurist should know, but now it’s time to turn our attention to the opposite. Here are 10 pseudofuturist catchphrases and concepts that need to be eliminated from your vocabulary.
Chronos (1985) 42min.
A abstract film directed by Ron Fricke, created with custom-built time-lapse cameras. Chronos has no actors or dialogue. The soundtrack consists of a single continuous piece by composer Michael Stearns. Filmed in dozens of locations on five continents, the film relates to the concept of time passing on different scales—the bulk of the film covers the history of civilization, from pre-history to Egypt to Rome to Late Antiquity to the rise of Western Europe in the Middle Ages to the Renaissance to the modern era. It centers on European themes but not exclusively. Other time scales include the passing of seasons, and the passing of night and day, and the passing shadows of the sun in an afternoon to the passing of people on the street. These themes are intermingled with symbolic meaning.
Alright, I’ve been thinking. When life gives you lemons don’t make lemonade, make life take the lemons back! Get mad! I don’t want…
waterbending at its finest
Dear white people,
Please stop cosplaying as PoC characters.
Anyone can cosplay as anyone/anything they want. Also, that’s the actual voice actress for Korra. She literally IS the avatar.
Grave, “an open-world, surrealist survival horror experience where light is your only weapon in a constantly changing reality.” As it’s described, Grave is a survival horror made with the goal to allow players to explore the world in the way that best suits their own tastes. They have described the elements populating the world as having “multiple ways to interact with them” to allow bold adventurers to run off into the night and face the creatures face to face, and cautious survivalists to hole up in bunkers at night to wait out the monster onslaught. The developers describe their world as Dali-inspired, and explain that it physically transforms overnight to make every day a unique experience. Your character is never equipped with a gun or melee weapon, instead having to rely on flashlights, matches, gasoline, and firecrackers to combat the light and sound-sensitive monsters populating the world. Ripples in the landscape create misplaced patches of city, forest, oasis, or spawn strange artifacts. The story is described as procedural, leaving the player to explore the world to gather clues to what exactly is going on while they forage for supplies to survive.
They’re only about 1/6th of the way to full funding with 19 days left to go, a pledge as low as $10 can get you a copy of the game’s story mode, it could be worth checking out if you like horror games.
To all of my followers that are fans of horror games!
This looks cool - and it’s mac/linux/windows to boot.
You can get a digital version of the game for $10 still, so hop on it.